#include <packetmessageque.h>
Public Methods | |
| PacketMessage (SocketInstance *const s, PacketBuffer *const p) | |
| virtual | ~PacketMessage () |
| PacketBuffer * | packet () const |
| < Pointer to the packet that was read in. More... | |
| SocketInstance * | socket () const |
| < Pointer to the socket that the packet data was read from. More... | |
| uint | id () const |
| < Unique id of this packet. More... | |
The PacketMessage object is created by the SimpleServer object, and is used to contain a pointer to the socket and packet data that was just read in.
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Constructs a message that will be used to place into the message que.
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Destructs. Does not delete objects that were passed in. You are responsible for that. |
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< Unique id of this packet. This is rarely used. |
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< Pointer to the packet that was read in.
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< Pointer to the socket that the packet data was read from.
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1.2.11 written by Dimitri van Heesch,
© 1997-2001